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	<title>Comments on: Fans and Artists: Anime Art is a Crutch</title>
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	<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/</link>
	<description>My opinions, let me tell them to you.</description>
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		<title>By: codename:v</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-448</link>
		<dc:creator>codename:v</dc:creator>
		<pubDate>Sat, 27 Jun 2009 18:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-448</guid>
		<description>No matter which styles you choose, your basics are more important than both anime and superheroes styles. I&#039;ve seen many young punks adopting anime/superheroes without brushing up their fundamental drawing skills on realism, angles and colour studies. Now you know why most fanarts sucks</description>
		<content:encoded><![CDATA[<p>No matter which styles you choose, your basics are more important than both anime and superheroes styles. I&#8217;ve seen many young punks adopting anime/superheroes without brushing up their fundamental drawing skills on realism, angles and colour studies. Now you know why most fanarts sucks</p>
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		<title>By: Kiriska</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-344</link>
		<dc:creator>Kiriska</dc:creator>
		<pubDate>Fri, 15 May 2009 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-344</guid>
		<description>Posemaniacs is an awesome site, though I do wish they&#039;d add some children poses on there. Kids are damn hard to draw, haha.</description>
		<content:encoded><![CDATA[<p>Posemaniacs is an awesome site, though I do wish they&#8217;d add some children poses on there. Kids are damn hard to draw, haha.</p>
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		<title>By: cetriya</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-342</link>
		<dc:creator>cetriya</dc:creator>
		<pubDate>Fri, 15 May 2009 15:21:00 +0000</pubDate>
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		<description>Agree, though I dont know the rules of things in a mathematically way, I do a lot of life drawings and it really helps if you get stuck on a pose. posemaniacs.com helps if you want a crazy perspective.</description>
		<content:encoded><![CDATA[<p>Agree, though I dont know the rules of things in a mathematically way, I do a lot of life drawings and it really helps if you get stuck on a pose. posemaniacs.com helps if you want a crazy perspective.</p>
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		<title>By: Anime Art</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-260</link>
		<dc:creator>Anime Art</dc:creator>
		<pubDate>Mon, 30 Mar 2009 00:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-260</guid>
		<description>you are right. I have no idea what the fack I&#039;m drawing lol just practiving the same old style again and again.</description>
		<content:encoded><![CDATA[<p>you are right. I have no idea what the fack I&#8217;m drawing lol just practiving the same old style again and again.</p>
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		<title>By: Kiriska</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-210</link>
		<dc:creator>Kiriska</dc:creator>
		<pubDate>Fri, 06 Mar 2009 04:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-210</guid>
		<description>Ahh, I guess you&#039;re right about there being incorrect ways to convey things -- indeed, writers should intend some message and if the reader misses that completely, then something is surely wrong.&lt;br/&gt;&lt;br/&gt;The funny thing is that I might well consider both writing and drawing to be both a thinking and seeing medium, at least as far as creative writing goes. The most successful images are effective in giving a message and a thought; the most successful passages are those that can create a precise image in the reader&#039;s mind. The two mediums are very much alike in that respect.</description>
		<content:encoded><![CDATA[<p>Ahh, I guess you&#8217;re right about there being incorrect ways to convey things &#8212; indeed, writers should intend some message and if the reader misses that completely, then something is surely wrong.</p>
<p>The funny thing is that I might well consider both writing and drawing to be both a thinking and seeing medium, at least as far as creative writing goes. The most successful images are effective in giving a message and a thought; the most successful passages are those that can create a precise image in the reader&#8217;s mind. The two mediums are very much alike in that respect.</p>
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		<title>By: dotdash</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-207</link>
		<dc:creator>dotdash</dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-207</guid>
		<description>Sure, yes, writing is more abstract than drawing and the tools of the illustrator and those of the writer naturally lend themselves to describing different things. A writer can describe a person&#039;s inner feelings or opinions vividly with just a few words, (e.g. &quot;he had a lot on his mind&quot;) whereas it would be very difficult to draw that. On the other hand, a picture is very good at describing a person&#039;s physical appearance in a way that would make them instantly recognisable, and words are the equivalent of childish stick figures next to the power of images to describe such things (the combination of these is of course one of the great advantages of comic books and animation as media).&lt;br/&gt;&lt;br/&gt;&lt;i&gt;&quot;There is no correct way to portray an experience&quot;&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;There are surely &lt;i&gt;incorrect&lt;/i&gt; ways though, i.e. ways that fail to convey what the author intended. This isn&#039;t as vulnerable to individual readers&#039; perception as people think, and I&#039;m not sure this is so different to drawing&lt;br/&gt;&lt;br/&gt;&lt;i&gt;&quot;building up a style and voice is mostly a matter of doing it and seeing what &quot;feels&quot; right&quot;&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;Style and voice are surely more closely equivalent to an artist&#039;s use of pencil or brush strokes to convey things like shape and shadow. The techniques can be learned from teaching and observation of other people, but it is how you apply them to the content of your own work that is important. If your content sucks, not matter how good the style, you&#039;ve got nothing.&lt;br/&gt;&lt;br/&gt;As for doing what &quot;feels&quot; right, I agree completely. The writer tends to work with less tangible substances than the illustrator due to the respective strengths and weaknesses of the two media. The writer who deals more with feelings and opinions erases and repeats until it &quot;feels&quot; right. Drawing is a visual medium so the artist erases and repeats until it &quot;looks&quot; right.&lt;br/&gt;&lt;br/&gt;What I&#039;m saying, I guess, is yeah, I agree.</description>
		<content:encoded><![CDATA[<p>Sure, yes, writing is more abstract than drawing and the tools of the illustrator and those of the writer naturally lend themselves to describing different things. A writer can describe a person&#8217;s inner feelings or opinions vividly with just a few words, (e.g. &#8220;he had a lot on his mind&#8221;) whereas it would be very difficult to draw that. On the other hand, a picture is very good at describing a person&#8217;s physical appearance in a way that would make them instantly recognisable, and words are the equivalent of childish stick figures next to the power of images to describe such things (the combination of these is of course one of the great advantages of comic books and animation as media).</p>
<p><i>&#8220;There is no correct way to portray an experience&#8221;</i></p>
<p>There are surely <i>incorrect</i> ways though, i.e. ways that fail to convey what the author intended. This isn&#8217;t as vulnerable to individual readers&#8217; perception as people think, and I&#8217;m not sure this is so different to drawing</p>
<p><i>&#8220;building up a style and voice is mostly a matter of doing it and seeing what &#8220;feels&#8221; right&#8221;</i></p>
<p>Style and voice are surely more closely equivalent to an artist&#8217;s use of pencil or brush strokes to convey things like shape and shadow. The techniques can be learned from teaching and observation of other people, but it is how you apply them to the content of your own work that is important. If your content sucks, not matter how good the style, you&#8217;ve got nothing.</p>
<p>As for doing what &#8220;feels&#8221; right, I agree completely. The writer tends to work with less tangible substances than the illustrator due to the respective strengths and weaknesses of the two media. The writer who deals more with feelings and opinions erases and repeats until it &#8220;feels&#8221; right. Drawing is a visual medium so the artist erases and repeats until it &#8220;looks&#8221; right.</p>
<p>What I&#8217;m saying, I guess, is yeah, I agree.</p>
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		<title>By: Kiriska</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-206</link>
		<dc:creator>Kiriska</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-206</guid>
		<description>@gaguri: Exactly!&lt;br/&gt;&lt;br/&gt;@dotdash: Well, you&#039;re talking about creative writing in particular, for which I would agree: writing what you know and have experienced is pretty much the best way to go unless you&#039;re willing to put forth mountains of research. It&#039;s one of the reasons I think Michael Crichton was so successful as an author. But as far as other types of writing go -- nonfiction and opinion pieces such as blogs -- I think it&#039;s hard to pinpoint just what the tangible thing is. There is no &lt;i&gt;correct&lt;/i&gt; way to portray an experience, really, so building up a style and voice is mostly a matter of doing it and seeing what &quot;feels&quot; right, but that&#039;s pretty shaky anyway.&lt;br/&gt;&lt;br/&gt;@Authoritaters: Thanks! And as far as following the blog goes, I found that I didn&#039;t much care for the widget that contained the &quot;Follow&quot; option, but you can still manually follow my blog by inputting the URL into your dashboard. Sorry for the trouble! I prefer the RSS feeds myself, so I don&#039;t really use it, haha. ^^;</description>
		<content:encoded><![CDATA[<p>@gaguri: Exactly!</p>
<p>@dotdash: Well, you&#8217;re talking about creative writing in particular, for which I would agree: writing what you know and have experienced is pretty much the best way to go unless you&#8217;re willing to put forth mountains of research. It&#8217;s one of the reasons I think Michael Crichton was so successful as an author. But as far as other types of writing go &#8212; nonfiction and opinion pieces such as blogs &#8212; I think it&#8217;s hard to pinpoint just what the tangible thing is. There is no <i>correct</i> way to portray an experience, really, so building up a style and voice is mostly a matter of doing it and seeing what &#8220;feels&#8221; right, but that&#8217;s pretty shaky anyway.</p>
<p>@Authoritaters: Thanks! And as far as following the blog goes, I found that I didn&#8217;t much care for the widget that contained the &#8220;Follow&#8221; option, but you can still manually follow my blog by inputting the URL into your dashboard. Sorry for the trouble! I prefer the RSS feeds myself, so I don&#8217;t really use it, haha. ^^;</p>
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		<title>By: Authoritaters</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-205</link>
		<dc:creator>Authoritaters</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-205</guid>
		<description>Hey, I checked out your portfolio art site, you really mean what you say and what you do.&lt;br/&gt;&lt;br/&gt;I noticed that I can&#039;t follow your blog, is it possible for you to add that option? &#039;cause I would be keen to be able to check out your latest collections!&lt;br/&gt;&lt;br/&gt;Only if you want to that is.&lt;br/&gt;&lt;br/&gt;Meow.</description>
		<content:encoded><![CDATA[<p>Hey, I checked out your portfolio art site, you really mean what you say and what you do.</p>
<p>I noticed that I can&#8217;t follow your blog, is it possible for you to add that option? &#8217;cause I would be keen to be able to check out your latest collections!</p>
<p>Only if you want to that is.</p>
<p>Meow.</p>
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		<title>By: dotdash</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-204</link>
		<dc:creator>dotdash</dc:creator>
		<pubDate>Mon, 02 Mar 2009 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-204</guid>
		<description>I think writing and drawing are pretty similar in this case, although using such imperfect tools as words leads to the end result being abstracted. In writing, things like grammar, punctuation, and use of language are the tools, but the content of what you create is still based on real, tangible things.&lt;br/&gt;&lt;br/&gt;&quot;Write what you know&quot; is pretty much the unquestionable mantra of writing teachers, and stylistic exaggeration of/deviation from reality is still predicated on the idea that the writer is coming from the perspective of being able to write realistically.&lt;br/&gt;&lt;br/&gt;Writing good characters requires an understanding of how real people behave, speak and react in different situations. I suspect that a lot of professional anime writers don&#039;t really know or care much about this, which is why the current anime scene is such an acrid, otaku hellscape/gleaming, postmodern paradise (delete as appropriate).&lt;br/&gt;&lt;br/&gt;Writing from outside your own experience (historical, SF, otherwise exotic scenarios) requires research in order that the illusion of realism can be sustained. Starting from that basis of knowledge, you can then twist things to suit your artistic goals, for example making the lasers in Star Wars go &quot;pyoo pyoo&quot; when there wouldn&#039;t really be any sound in space, or making the characters in Deadwood use modern swear words because the profanities of the time would sound hopelessly twee to modern ears.&lt;br/&gt;&lt;br/&gt;P.S. Nice blog!</description>
		<content:encoded><![CDATA[<p>I think writing and drawing are pretty similar in this case, although using such imperfect tools as words leads to the end result being abstracted. In writing, things like grammar, punctuation, and use of language are the tools, but the content of what you create is still based on real, tangible things.</p>
<p>&#8220;Write what you know&#8221; is pretty much the unquestionable mantra of writing teachers, and stylistic exaggeration of/deviation from reality is still predicated on the idea that the writer is coming from the perspective of being able to write realistically.</p>
<p>Writing good characters requires an understanding of how real people behave, speak and react in different situations. I suspect that a lot of professional anime writers don&#8217;t really know or care much about this, which is why the current anime scene is such an acrid, otaku hellscape/gleaming, postmodern paradise (delete as appropriate).</p>
<p>Writing from outside your own experience (historical, SF, otherwise exotic scenarios) requires research in order that the illusion of realism can be sustained. Starting from that basis of knowledge, you can then twist things to suit your artistic goals, for example making the lasers in Star Wars go &#8220;pyoo pyoo&#8221; when there wouldn&#8217;t really be any sound in space, or making the characters in Deadwood use modern swear words because the profanities of the time would sound hopelessly twee to modern ears.</p>
<p>P.S. Nice blog!</p>
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		<title>By: gaguri</title>
		<link>http://op.deadend-detour.com/2009/02/fans-and-artists-anime-art-is-a-crutch/comment-page-1/#comment-203</link>
		<dc:creator>gaguri</dc:creator>
		<pubDate>Mon, 02 Mar 2009 01:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://op.deadend-detour.com/2009/02/25/fans-and-artists-anime-art-is-a-crutch/#comment-203</guid>
		<description>I think drawing real people, real spaces, is important because you&#039;re looking at a 3 dimensional space, and trying to capture it in a 2 dimensional plane. Comic and anime drawings are highly stylised to not realistically depict how a person should look, but infuse something that you want to be expressed in a character (moe? gar? etc). So I agree. If you take anime drawings as a foundation to develop your style (the way you draw characters in particular), it is very dangerous as the final result is likely to fail.</description>
		<content:encoded><![CDATA[<p>I think drawing real people, real spaces, is important because you&#8217;re looking at a 3 dimensional space, and trying to capture it in a 2 dimensional plane. Comic and anime drawings are highly stylised to not realistically depict how a person should look, but infuse something that you want to be expressed in a character (moe? gar? etc). So I agree. If you take anime drawings as a foundation to develop your style (the way you draw characters in particular), it is very dangerous as the final result is likely to fail.</p>
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